{
  "version": 1,
  "modelModule": "/assets/js/models-human.js",
  "notice": "Anatomical heads and photographic CC0 skin textures with authored character shaping; Alice uses an authored wavy hair-card groom and credited CC BY 4.0 strand texture. These are interpretations, not scans of the actors or claims of exact likeness.",
  "assets": [
    {
      "character": "alice",
      "asset": "/assets/models/alice-head-v5.glb",
      "bytes": 1399708,
      "sha256": "ee205553d40b9a1f2efbf06f54ea0f4ebe12efdc7f529fecfcdfc2ca3034cb84",
      "triangles": 48548
    },
    {
      "character": "wonka",
      "asset": "/assets/models/wonka-head-v5.glb",
      "bytes": 6143448,
      "sha256": "b4b07ad8944a939b327a84843673c423308aff8a6edae39d3af0a8d772c97d0c",
      "triangles": 48696
    },
    {
      "character": "charlie",
      "asset": "/assets/models/charlie-head-v5.glb",
      "bytes": 1402952,
      "sha256": "8a15cff705b4c64b853e57362d2903074d9500d98a162467a6e0c4ecd7a8a53c",
      "triangles": 48688
    },
    {
      "character": "alice-hair",
      "asset": "/assets/models/alice-wavy-hair-v7.glb",
      "bytes": 5459352,
      "sha256": "5394ad7dc85e8773b3b5522874f386049e008211d4edcabb9dd1c45bc10f502f",
      "triangles": 92928,
      "likeness": "Authored approximation of loose blonde waves for Alice 2016, not production geometry or an actor scan."
    }
  ],
  "sources": [
    {
      "title": "Continuous human topology and per-corner UV coordinates",
      "source": "https://raw.githubusercontent.com/makehumancommunity/makehuman/master/makehuman/data/3dobjs/base.obj",
      "author": "MakeHuman / Data Collection AB / Joel Palmius / Jonas Hauquier",
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "sourceSha256": "8e761e6624b8f54536409135d1636da63b32486a90d4897f84e121d144f6fb4c",
      "changes": "Head regions extracted and shaped; child-specific morphology for Charlie. Skin UVs retained, eyes/cornea added, authored brow shapes, optimized to about 49k triangles per head. Not an actor scan."
    },
    {
      "title": "Anatomical macro morph female-young",
      "source": "https://raw.githubusercontent.com/makehumancommunity/makehuman/master/makehuman/data/targets/macrodetails/caucasian-female-young.target",
      "author": "MakeHuman community",
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "sourceSha256": "118379f6e8ba9266247fdb8788a20e1df40a239f97ced0b9905bcbcc74f6e820",
      "changes": "Head regions extracted and shaped; child-specific morphology for Charlie. Skin UVs retained, eyes/cornea added, authored brow shapes, optimized to about 49k triangles per head. Not an actor scan."
    },
    {
      "title": "Anatomical macro morph male-young",
      "source": "https://raw.githubusercontent.com/makehumancommunity/makehuman/master/makehuman/data/targets/macrodetails/caucasian-male-young.target",
      "author": "MakeHuman community",
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "sourceSha256": "70e228ba7164737dae664454394536fc5935fa48d333c1a97d77e2dc6eacc5f5",
      "changes": "Head regions extracted and shaped; child-specific morphology for Charlie. Skin UVs retained, eyes/cornea added, authored brow shapes, optimized to about 49k triangles per head. Not an actor scan."
    },
    {
      "title": "Anatomical macro morph male-child",
      "source": "https://raw.githubusercontent.com/makehumancommunity/makehuman/master/makehuman/data/targets/macrodetails/caucasian-male-child.target",
      "author": "MakeHuman community",
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "sourceSha256": "401b9b0349c88dc7aacb81e71f67daf747fecde0f7fd7f3f6e10fb2ce5586d1e",
      "changes": "Head regions extracted and shaped; child-specific morphology for Charlie. Skin UVs retained, eyes/cornea added, authored brow shapes, optimized to about 49k triangles per head. Not an actor scan."
    },
    {
      "title": "CC0 hairless skin albedo for Alice and child candidate",
      "source": "https://static.makehumancommunity.org/assets/assetpacks/skins01.html",
      "author": "Bobby_03",
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "sourceSha256": "9e2fa4ab993dd938ba896bb98848bd65346500c4c0a07d8789d2f1e14bb3dd7f",
      "changes": "Head regions extracted and shaped; child-specific morphology for Charlie. Skin UVs retained, eyes/cornea added, authored brow shapes, optimized to about 49k triangles per head. Not an actor scan."
    },
    {
      "title": "CC0 male albedo for Wonka, lightly made up; clean shaven",
      "source": "https://static.makehumancommunity.org/assets/assetpacks/skins02.html",
      "author": "Margaret Toigo",
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "sourceSha256": "77855dfdec14370d5cdd6c149bde748d56332d1c3b76cac97514e164d3168752",
      "changes": "Head regions extracted and shaped; child-specific morphology for Charlie. Skin UVs retained, eyes/cornea added, authored brow shapes, optimized to about 49k triangles per head. Not an actor scan."
    },
    {
      "title": "CC0 generic male anatomical normal map at strength0.18; not an actor scan",
      "source": "https://static.makehumancommunity.org/assets/assetpacks/skins02.html",
      "author": "Mindfront",
      "license": "CC0-1.0",
      "licenseUrl": "https://creativecommons.org/publicdomain/zero/1.0/",
      "sourceSha256": "2bf3632a4bfb1631d9ae15568c7de5c7254c780e5168f1546827f32d50f5212d",
      "changes": "Head regions extracted and shaped; child-specific morphology for Charlie. Skin UVs retained, eyes/cornea added, authored brow shapes, optimized to about 49k triangles per head. Not an actor scan."
    },
    {
      "title": "Alice — textured loose-wave hair",
      "source": "https://static.makehumancommunity.org/assets/assetpacks/hair03.html",
      "author": "o4saken (original hairstyle); punkduck (adaptation and transparent strand textures)",
      "license": "CC BY 4.0",
      "licenseUrl": "https://creativecommons.org/licenses/by/4.0/",
      "changes": "The original source mesh was reviewed and rejected for visual quality. Only the CC BY 4.0 transparent strand texture is used by this newly authored card groom. New irregular center-parted layered 3D S-wave card geometry. Blender material color conversion to blonde. Tapered individual card widths, variable lengths and finer flyaway cards. PNG embedded RGBA strand color with lossless alpha. Alpha mask rather than independently sorted transparent layers",
      "sourceDownload": "https://files.makehumancommunity.org/asset_packs/hair03/hair03_ccby.zip",
      "licenseEvidence": [
        "hair03/hair/o4saken_curly01/o4saken_curly01.obj header",
        "hair03/hair/o4saken_curly01/o4saken_curly01.mhclo header",
        "hair03/packs/hair03.json"
      ],
      "verificationLimit": "Fine hair cards approximate a volumetric groom; a close-up does not claim film-quality strand simulation."
    }
  ]
}
